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Learning As A Sampling Problem

By Panduraj Dungarwal

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Beyond Panels Interactive Storytelling: Developing A Framework For Highly Emotive Narrative Experiences On Mobile Devices

By Palash Mandotia

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Disciplining Play: Education And Youth Culture In The Twenty-First Century

By Mannu Sankhla

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Online Stars And The New Audience: How Youtube Creators Curate And Maintain Communities

By Darshil Pathre

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A Mixed Methods Case Study Exploring The Outcomes Of Implementing A Digital Learning Management System In A Fourth Grade Language Arts Classroom

By Devnath Pathre

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Adaptive Rendering And Scheduling Techniques To Enable Cloud Mobile Gaming

By Naitik Godara

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Essays On Quality Improvement And Second Hand Market In The Video Game Industry

By Keshvan Pachori

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The Development Of A Human-Centric Fuzzy Mathematical Measure Of Human Engagement In Interactive Multimedia Systems And Applications

By Inderjeet Piplani

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"If Jesus Played Video Games, He Would Be A God!" : A Look At Gaming Culture Through The Eyes Of A Christian--And A Look At Christian Culture Through The Eyes Of A Gamer

By Sarvjeet Rawalji

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Evaluation Of The Playstation 2 As A Cluster Computing Node

By Palash Chahar

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